Take this as an aspiration for how things could be, not a tutorial or promise.
Uniform regions (solid backgrounds, smooth gradients) get stored as large blocks. Detailed regions (edges, textures) get subdivided into smaller blocks. You end up with a compressed representation that preserves detail where it exists and simplifies where it can.
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Что думаешь? Оцени!
Фото: Михаил Мордасов / РИА Новости