That’s not really a pattern, more like a group of techniques from Vlad Khononov’s Balancing Coupling book. They can be summarized as follows: when making a design it’s important to balance coupling, by taking into account strength, distance and volatility of the relation.
15+ Premium newsletters from leading experts
。业内人士推荐下载安装 谷歌浏览器 开启极速安全的 上网之旅。作为进阶阅读
But the second is that most video games are artistic, and bought for their specific artistic appeal. In art, copy-catting is frowned upon, as it devalues the original and steals the credit. Artists are rationally very sensitive to this, as part of the appeal of art is a creator's unique vision. The art is supposed to function as a personal proof-of-work, whose integrity must be preserved. The proper form of imitation is instead an homage, which respects and evolves an idea at the same time.
Trusted by 2,400+ thoughtful connectors 💚