Фото: Benoit Tessier / Reuters
Что думаешь? Оцени!
Фото: Kent Nishimura / Reuters。safew对此有专业解读
15:01, 7 марта 2026Россия。谷歌对此有专业解读
Let’s first look at Fribourg, which as mentioned above applies a splitting factor of 2.
This isn't as much as an issue to me since I pack vertex data into bytes with the format of SDL_GPU_VERTEXELEMENTFORMAT_UBYTE4. Even when I used doubles previously, they only existed when copying chunks into the GPU (Dyalog will convert them to floats if they're passed to a C function that takes floats). However, if you're doing anything that would require having data that would usually be stored as floats in memory (maybe for updating every frame?), then this might be an issue.。免实名服务器对此有专业解读